Star Wars: Destiny Cards | UltraBoardGames (2025)

Star Wars: Destiny Cards | UltraBoardGames (1)

All cards may have the following components: affiliation, color, type, title, ability, uniqueness, flavor, identification, rarity, and dice reference.

  • Affiliation

    There are three different affiliations: hero, villain, and neutral. The affiliation of each card is written on the bottom of the card.

  • Colors

    Each card is associated with a specific color and is written on the bottom of the card.

    • Red is Command, and represents military and logistical endeavors and characters.

    • Blue is Force, and represents characters trained in using the Force and their varied abilities.

    • Yellow is Rogue, and represents scum, villainy, spies, and smugglers.

    • Gray is General, and represents everything that does not fall under one of the other three colors.

  • Type & Subtype

    Each card is one of six types: battlefield, character, event, upgrade, support, or plot. The type is listed above a card's abilities, except on battlefields, where it does not appear. Some cards have one or more subtypes listed after the type.

  • Title

    A card's title is used to identify and describe what it represents in the Star Wars universe.

  • Abilities

    Most cards have one or more abilities listed on them.

  • Uniqueness

    Each card is either unique or non-unique. Unique cards are marked by a diamond before their titles. All other cards are non-unique.

    A player cannot have more than one copy of a unique card in play at the same time. There cannot be more than one copy of a unique character on a team, and a player cannot play a unique support or unique upgrade if they already have another copy of that card in play.

    • The unique restriction applies to each player individually. Players can each have one copy of a unique card in play at the same time.

    • If a player ever controls more than one copy of a unique card, then they must immediately discard one of those cards from play.

    • The unique restriction does not apply to dice. A player can have multiples of the same die in play at the same time.

    • Characters with the same title but a different subtitle are still considered to be the same character for determining uniqueness.

  • Flavor

    Flavor text has no in-game application when present.

  • Identification (ID)

    A card's identification contains the set symbol (Awakenings' set symbol is r) followed by a number. These help identify the cards and match them to dice.

  • Rarity

    There are five levels of rarity. The rarity of a card is shown by a color behind the collector's info. A die that comes with a card shares its rarity with that card.

    • Star Wars: Destiny Cards | UltraBoardGames (2) Fixed (Gray): Fixed cards have a non-random distribution and always come in the same product.

    • Star Wars: Destiny Cards | UltraBoardGames (3) Common (Blue): There are three common cards per booster pack.

    • Star Wars: Destiny Cards | UltraBoardGames (4) Uncommon (Yellow): There is one uncommon card per booster pack.

    • Star Wars: Destiny Cards | UltraBoardGames (5) Rare (Green): There is one rare card and its matching die per booster pack.

    • Star Wars: Destiny Cards | UltraBoardGames (6) Legendary (Purple): One in six booster packs has its rare card and die replaced by a legendary card and its die.

  • Ice Reference

    A card that comes with a die has reference boxes that show all six sides of that die.


Card Anatomy

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Battlefields

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Battlefields represent various locations that players face off in. One battlefield is chosen at the beginning of the game, and the other battlefield is not used.

  • One player at a time controls the battlefield, and places it next to their deck, either because they started the game with it or were the last person to claim it.

  • Battlefields may have claim abilities on them. These abilities may be resolved when the Claim the Battlefield action is taken.

  • The player who controls the battlefield takes the first action each round.

  • All battlefields are considered to be Gray.


Subtitle (also appears on Characters)

A subtitle defines the location or planet of a battlefield, and helps distinguish different versions of characters from each other.


Plots

Plots represent various schemes and strategies that players can begin the game with.

Players may optionally select one plot (but no more than one) when building their team. Each plot has a point value that counts toward the 30 point limit, just like characters. Plots start the game in play and remain in play.

A hero or villain plot can only be selected if there is a character of that affiliation on a player's team. A Blue, Red, or Yellow plot can only be selected if there is a character of that color on a player's team.

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Point Value

A card's point value is how many points it costs to include it on a team.


Characters

Characters represent notable individuals in the Star Wars universe. Each player spends up to 30 points on characters during customization. Characters start the game in play and remain in play until defeated. Each character has one or two dice that are rolled when that character is activated.

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Health

A character's health is how much damage it can take before being defeated.

Point Value(s)

A character's point value(s) is how many points it costs to include it on a team. If there are two values, then the smaller value is how many points it costs to use one of that character's dice, and the larger value is how many points it costs to use two of that die. A character with two of its dice is called an elite character.


Events

Events represent tactical actions, schemes, twists of fate, and other unexpected developments that might occur during the game.

When a player plays an event, they follow the card's instructions and then discard it to their discard pile.

  • When an event is played, it is considered to be in limbo until it is fully resolved.

  • Provided any play restrictions are met, a player can play an event even if the event has no effect.

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Cost (also appears on supports and upgrades)

The cost of a card is listed in the upper-left hand corner of the card. A player must spend resources equal to the cost of a card in order to play it.


Supports

Support cards represent various vehicles, connections, and forms of logistical aid. When a player plays a support card, they place it faceup in their play area, next to or behind their characters.Supports have repeatable or ongoing effects and stay in play unless an effect or ability discards them.

  • Support cards cannot take damage.
  • If a support has a die, that die is rolled when the support is activated.
  • There is no limit to the number of supports a player can have.

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Subtypes (also appears on characters and upgrades)

Some cards have subtypes listed after the card's type, such as "Vehicle" or "Weapon". Subtypes have no inherent rules associated with them, but other cards may reference them.

When a card refers to a subtype in its text, the subtype is bold.


Upgrades

Upgrades represent weapons, gear, and abilities that characters have at their disposal. When a player plays an upgrade, they attach it faceup to one of their characters. Upgrades have repeatable or ongoing abilities and stay in play unless an effect or ability discards them, or the character they are attached to is defeated.

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  • A player may discard an upgrade already on a character to decrease the cost of a new upgrade being played on that character by the cost of the discarded one. This is called "replacing an upgrade" and each player can only do this once per round.

  • Each character cannot have more than 3 upgrades. If a character ever has more than 3 upgrades, the player who controls it must choose and discard upgrades from it until it only has 3.

    (A player can play an upgrade on a character with 3 upgrades and then discard one. This is not the same as replacing an upgrade, and the cost of the new upgrade is not decreased).

  • The color of a character and its upgrades do not have to match. A character can have an upgrade that does not match its color, provided all deckbuilding and play restrictions were followed.

  • There is no limit to the number of weapons , equipment , or abilities a character can have as part of its 3 upgrades.

  • A character can have multiple copies of the same non-unique upgrade.

  • If an upgrade has a die, that die is rolled when the attached character is activated. It does not matter if the upgrade is ready or exhausted, and the upgrade does not exhaust along with the character.


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Star Wars: Destiny Cards | UltraBoardGames (2025)

FAQs

What is the rarest card in Star Wars Destiny? ›

Legendary (Purple)

These are the rarest cards in the game, and they are found in booster packs. A legendary card will be placed in every one out of six booster packs and will replace the rare card. There are currently 49 known legendary cards in the game.

How many Star Wars Destiny cards are there? ›

Star Wars: Destiny
Browse Full Sets
Awakenings174 Cards
Rivals20 Cards
Way of the Force160 Cards
Across the Galaxy160 Cards
12 more rows

How many people can play Star Wars: Destiny? ›

Play out your own epic, saga-spanning, “what if” battles in Star Wars™: Destiny, a collectible dice and card game for two players!

How many cards do you draw in Star Wars destiny? ›

Each player sets aside their battlefield faceup. Each player shuffles their 30-card deck and draws 5 cards from it. Each player shuffles any number of cards from their hand back into their deck, and then redraws until they have 5 cards in hand. Players should try and choose their cards simultaneously.

What's the most expensive Star Wars card? ›

These are the most expensive cards in Star Wars: Unlimited.
  1. #1 Boba Fett - Collecting the Bounty (Showcase)
  2. #2 Leia Organa - Alliance General (Showcase) ...
  3. #3 Emperor Palpatine - Galactic Ruler (Showcase) ...
  4. #4 Kylo Ren - Rash and Deadly (Showcase) ...
  5. #5 Rey - More Than a Scavenger (Showcase) ...
Aug 29, 2024

Has anyone played multiple characters in Star Wars? ›

One of the Biggest Star Wars Names Has Played Multiple Roles

Mark Hamill has returned to Star Wars multiple times for vocal cameos, most notably voicing Darth Bane in Star Wars: The Clone Wars season 6. One of his most recent Star Wars credits comes from voicing the droid EV-9D9 in The Mandalorian season 1.

How many times do they say destiny in Star Wars? ›

If we count the new Last Jedi trailer, the word “destiny” is uttered 14 times in Star Wars movies. Twice in A New Hope, four times in The Empire Strikes Back, six times in Return of the Jedi, and once in Revenge of the Sith. No one says it in The Phantom Menace, Attack of the Clones, Rogue One, or The Force Awakens.

Can 2 people play destiny? ›

You can play with other people on playlists that have matchmaking enabled. Or invite your friends, make your own fireteam.

How many cards are in 1977 Star Wars cards? ›

Star Wars, Series 1 (1977) - Blue border with white stars. 66 cards.

How big are Star Wars Destiny dice? ›

Destiny Dice are about 21mm. This is correct. The dice are very similar in size to King of Tokyo or Seasons dice.

How many cards are in the deck of destiny? ›

Completing the deck requires all 54 cards to be placed together and shuffled into their complete state over the span of 1 minute; the cards merely being in proximity of each other is not enough to complete the deck.

What is the rarest destiny emblem? ›

The Wish Ascended emblem is perhaps the most infamous of all, due to the fact that it's a day-one raid emblem where only 12 people in total managed to complete it.

What is the rarest thing in Star Wars? ›

Even at the time of its release, the Vlix Droid was the rarest Star Wars toy ever made. The reason being, it was only ever available in Brazil. There has been much debate over which of Vlix or the rocket-firing Boba Fett is actually the rarest.

What is the rarest card in Star Wars card trader? ›

The rarest of these is the Vintage "Han in the Millennium Falcon”, of which only 1,500 are available to (virtually) own.

What is the rarest card in existence? ›

Copies: 1. 1996 World Champion is considered the rarest trading card for a few reasons. First, it was designated so by the Guinness Book of World Records along with Shichifukujin Dragon.

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